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Dark Corridor

Extreme simple mesh with realistic textures applied.
Modeled and rendered in Cinema4D, almost no post-processing in Photoshop (only a little bit of contrast). Ambient Occlusion, Physical Renderer and Global Illumination with 16 ray-bounces. The lamps and the door handle were modeled in ZBrush and exported as triangulated meshes.

Dark Corridor

Dark Corridor

Dark Corridor

Dark Corridor

Dark Corridor

Dark Corridor

Dark Corridor - Illumination

Dark Corridor - Illumination

Dark Corridor

Dark Corridor

Dark Corridor

Dark Corridor