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Ugly Creepy Puppet Head

Very simple model done in Zbrush. UV-tiles were applied manually (important for later processing!), the surface-displacement was done via the “Noise-Editor” (Zbrush) using a fabrics-like alpha map and UV-mode. Thus, the fabrics change direction with the UV-tiles (giving it a patchwork-like look). Then textures (brownish and dirty) are applied (manually, backface-masking turned on). The breaks between the UV-patches are clearly visible and are “covered” with a “stitches”-brush (also available here on Art-Station). The Textures were fine-tuned later in Photoshop (more dirt).
The edges of the buttons were stressed by applying the displacement map (contrast enhanced in Photoshop) to the texture map (screen-mode in Photoshop), while the caves were darkened by overlaying the ambient-collusion and cave-maps (cave map was a little bit blurred in Photoshop to get it smoother).
Rendered in Cinema4D (“Physical renderer”), for close-ups DOF was activated.

Ugly Puppet Raghead Doll.

Ugly Puppet Raghead Doll.

Ugly Puppet Raghead Doll.

Ugly Puppet Raghead Doll.

Ugly Puppet Raghead Doll.

Ugly Puppet Raghead Doll.

Ugly Puppet Raghead Doll - closeup

Ugly Puppet Raghead Doll - closeup