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Ugly clown puppet ragdoll head

Very simple model done in Zbrush. The applied patches for mouth and eyes were masked and then extracted in zBrush. UV-tiles were applied manually (important for later processing!), the surface-displacement was done via the “Noise-Editor” (Zbrush) using a fabrics-like alpha map and UV-mode. Thus, the fabrics change direction with the UV-tiles (giving it a patchwork-like look). Then textures (brownish and dirty) are applied (manually, backface-masking turned on). The breaks between the UV-patches are clearly visible and are “covered” with a “stitches”-brush (also available here on Art-Station).
Not done here, but the edges of the buttons can also be stressed by applying the displacement map (contrast enhanced in Photoshop) to the texture map (screen-mode in Photoshop), while the caves were darkened by overlaying the ambient-collusion and cave-maps (cave map was a little bit blurred in Photoshop to get it smoother). The scratches on the buttons were applied using “marble-damage”-brushes

Ugly clown puppet ragdoll head

Ugly clown puppet ragdoll head

Ugly clown puppet ragdoll head

Ugly clown puppet ragdoll head

Ugly clown puppet ragdoll head

Ugly clown puppet ragdoll head

Ugly clown puppet ragdoll head - closeup

Ugly clown puppet ragdoll head - closeup