Vintage objectives of an old microscope. Focus is on small scratches, decals and details. Every objective has its own 4K-textures and they will be small parts of a complete microscope (in progress) that will be able to withstand even extreme closeup inspections when used in 3D-scenes. Maybe the whole thing will also used as background image for the microscopic part for of one of my homepages (http://www.scyrus.de/).
As always, modeled in Cinema4D, UV-unwrapping and polygroups done in ZBrush to generate material-IDs, texturing in Substance Painter using the IDs, post processing of the textures done in Photoshop and final rendering in Cinema4D (no post processing).
Find it on TurboSquid: https://www.turbosquid.com/FullPreview/Index.cfm/ID/1376775